Leadership Team lordcara Posted February 19, 2025 Leadership Team Share Posted February 19, 2025 Username: @lordcara Creator: Download: This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up reply type: ITEM_TYPES; //item type typeCategory: ITEM_TYPE_CATEGORY; //item category see ITEM_TYPE_CATEGORY enum in index.d.ts isPlaced: boolean; //whether item is 'placed' in clothes quality: number; //item quality level image: string; //item image hash: string; //unique item hash, also used as linked to a child item key: string; //item key which contains clothes data only (such as component id, drawable and texture) render: string; //item render image which later on can be used in CDN if you have plenty items. name: string; //item name description: string; //item description count: number; //item count, also determines whether you can split an item up weight: number; //item weight maxStack: number; //max stack determines how many items can be stacked in one slot options: string[]; //item options (to be used when you right click an item) such gender: number | null; //item gender, used on clothes whether the clothe is for female or male modelHash?: string; //prop model name or hash that will be used to create object when dropping item ammoType?: string; //ammo type that a weapon will contain ammoInClip?: number; //ammo in weapon clip amount?: number; //used for armor to contain its amount effect?: { //a feature to be developed whether the item will have an effect or not [key: string]: number; }; components?: Array<number>; //will be used for weapon attachments in future reply Class Structure The Inventory class is the main class for managing player inventories in a game. It extends from other classes such as InventoryClothes, QuickUse, and InventoryItem. InventoryBase: Base class for inventory management. It initializes the inventory structure and handles basic operations. InventoryItem: Extends InventoryBase and adds methods for managing individual items in the inventory. QuickUse: Extends InventoryItem and adds methods for managing quick-use slots. InventoryClothes: Extends QuickUse and adds methods for managing clothing items in the inventory. This class provides comprehensive functionality for managing player inventories, including adding, removing, equipping, and using items. Properties items: Contains the player's inventory items, divided into pockets and clothes. quickUse: Contains items assigned to quick-use slots. weight: Represents the total weight capacity of the inventory. equippedWeapons: Keeps track of equipped weapons. Constructor Initializes the inventory with player-specific data such as clothes, pockets, and quick-use items. Methods addItem: Adds an item to the inventory's pockets. addClothingItem: Adds a clothing item to the inventory. removeClothes: Removes a clothing item from the player's character. loadClothes: Loads clothing items onto the player's character. setClothes: Sets clothing items on the player's character. reloadClothes: Reloads clothing items onto the player's character. getFreeSlot: Retrieves a free slot in the inventory pockets. getTotalFreeSlots: Counts the total number of free slots in the inventory. getClothingIndex: Retrieves the index of a specific clothing item type. resetItemData, resetClothingItemData, resetBackpackItemData: Resets item data in the inventory. updateOnScreenPed: Updates the player's character appearance on-screen. getItemModel: Retrieves the model hash of an item type. getItemAndStack, getItemsByHashName, getItemsInCategoryByHashName, getItemsByHashNameEx: Methods for retrieving items by their type or category. getItemByUUID: Retrieves an item by its UUID. hasPistolItem, hasShotgun, hasAssault, hasSMG, hasWeaponInFastSlot: Methods for checking if the inventory contains specific weapon types. getActualWeight, getWeight, getItemsWeight: Methods for calculating the weight of the inventory and its items. checkWeight: Checks if adding a new item will exceed the weight limit. getFreeSlotCount: Retrieves the count of free slots in the inventory. dropItem, splitStack, addPlayerItem, addPlayerItemEx, addMultipleItems, addCountToPlayerItem, manageFastSlots, pickupItem, moveItem, openItem, useItem: Methods for managing inventory actions such as dropping, splitting, adding, and using items. deleteItemStack, deleteItem: Methods for deleting items from the inventory. checkQuickUse: Checks if an item is in a quick-use slot. Link to comment https://easy-code.ro/topic/1486-inventory-system/ Share on other sites More sharing options...
NoNameZ Posted February 19, 2025 Share Posted February 19, 2025 ty for the share Link to comment https://easy-code.ro/topic/1486-inventory-system/#findComment-14761 Share on other sites More sharing options...
darkwind Posted February 23, 2025 Share Posted February 23, 2025 test Link to comment https://easy-code.ro/topic/1486-inventory-system/#findComment-14824 Share on other sites More sharing options...
BabyAdy Posted February 23, 2025 Share Posted February 23, 2025 . Link to comment https://easy-code.ro/topic/1486-inventory-system/#findComment-14838 Share on other sites More sharing options...
satoruxenujtu Posted April 14, 2025 Share Posted April 14, 2025 asdasd Link to comment https://easy-code.ro/topic/1486-inventory-system/#findComment-15427 Share on other sites More sharing options...
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