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<rss version="2.0"><channel><title>Scripts design Latest Topics</title><link>https://easy-code.ro/forum/29-scripts-design/</link><description>Scripts design Latest Topics</description><language>en</language><item><title>job electrician - js</title><link>https://easy-code.ro/topic/1487-job-electrician-js/</link><description><![CDATA[<p>
	<span style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">Username:<span> <span> </span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://easy-code.ro/profile/5-lordcara/?do=hovercard" data-mentionid="5" href="https://easy-code.ro/profile/5-lordcara/" id="ips_uid_1942_3" rel="" style="border-radius:20px; color:#ffffff; font-size:12.6px; padding:0.1em 0.8em">@lordcara</a></span></span><br style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">
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]]></description><guid isPermaLink="false">1487</guid><pubDate>Wed, 19 Feb 2025 15:53:22 +0000</pubDate></item><item><title>[PHONE] ALT:V || RAGE:MP (VUE.JS)</title><link>https://easy-code.ro/topic/599-phone-altv-ragemp-vuejs/</link><description><![CDATA[<p>
	Va las aici ceva frumos, daca vreti sa vedeti detalii apasati pe link unde aveti si prezentarea si mai multe
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	Daca va place dati si un star la repo
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]]></description><guid isPermaLink="false">599</guid><pubDate>Sat, 08 Jul 2023 13:25:46 +0000</pubDate></item><item><title>Full RP Server (RPV)</title><link>https://easy-code.ro/topic/1755-full-rp-server-rpv/</link><description><![CDATA[<p>
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]]></description><guid isPermaLink="false">1755</guid><pubDate>Thu, 26 Mar 2026 15:22:38 +0000</pubDate></item><item><title>inventory system</title><link>https://easy-code.ro/topic/1486-inventory-system/</link><description><![CDATA[<p>
	<span style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">Username:<span> <span> </span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://easy-code.ro/profile/5-lordcara/?do=hovercard" data-mentionid="5" href="https://easy-code.ro/profile/5-lordcara/" id="ips_uid_1942_3" rel="" style="border-radius:20px; color:#ffffff; font-size:12.6px; padding:0.1em 0.8em">@lordcara</a></span></span><br style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">
	<span style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">Creator: </span><br style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">
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<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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		<pre style="border-bottom-width:1px; border-color:#888888; border-image:initial; border-left-width:4px !important; border-radius:var(--radius-1); border-right-width:1px; border-style:solid; border-top-width:1px; color:#e6edf3; font-size:16px; padding:2px; text-align:start"><span style="color:#ffaa11 !important">type</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> ITEM_TYPES</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item type</span><span style="color:#ffaa11 !important">
typeCategory</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> ITEM_TYPE_CATEGORY</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item category see ITEM_TYPE_CATEGORY enum in index.d.ts</span><span style="color:#ffaa11 !important">
isPlaced</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> boolean</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//whether item is 'placed' in clothes</span><span style="color:#ffaa11 !important">
quality</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item quality level</span><span style="color:#ffaa11 !important">
image</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item image</span><span style="color:#ffaa11 !important">
hash</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//unique item hash, also used as linked to a child item</span><span style="color:#ffaa11 !important">
key</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item key which contains clothes data only (such as component id, drawable and texture)</span><span style="color:#ffaa11 !important">
render</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item render image which later on can be used in CDN if you have plenty items.</span><span style="color:#ffaa11 !important">
name</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item name</span><span style="color:#ffaa11 !important">
description</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item description</span><span style="color:#ffaa11 !important">
count</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item count, also determines whether you can split an item up</span><span style="color:#ffaa11 !important">
weight</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item weight</span><span style="color:#ffaa11 !important">
maxStack</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//max stack determines how many items can be stacked in one slot</span><span style="color:#ffaa11 !important">
options</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">[];</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item options (to be used when you right click an item) such</span><span style="color:#ffaa11 !important">
gender</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> number </span><span style="color:#b5b5b5 !important">|</span><span style="color:#ffaa11 !important"> </span><span style="color:#ff6633 !important">null</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//item gender, used on clothes whether the clothe is for female or male</span><span style="color:#ffaa11 !important">

modelHash</span><span style="color:#b5b5b5 !important">?:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//prop model name or hash that will be used to create object when dropping item</span><span style="color:#ffaa11 !important">
ammoType</span><span style="color:#b5b5b5 !important">?:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//ammo type that a weapon will contain</span><span style="color:#ffaa11 !important">
ammoInClip</span><span style="color:#b5b5b5 !important">?:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//ammo in weapon clip</span><span style="color:#ffaa11 !important">
amount</span><span style="color:#b5b5b5 !important">?:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//used for armor to contain its amount</span><span style="color:#ffaa11 !important">
effect</span><span style="color:#b5b5b5 !important">?:</span><span style="color:#ffaa11 !important"> </span><span style="color:#b5b5b5 !important">{</span><span style="color:#ffaa11 !important">
</span><span style="color:#94c795 !important">//a feature to be developed whether the item will have an effect or not</span><span style="color:#ffaa11 !important">
</span><span style="color:#b5b5b5 !important">[</span><span style="color:#ffaa11 !important">key</span><span style="color:#b5b5b5 !important">:</span><span style="color:#ffaa11 !important"> string</span><span style="color:#b5b5b5 !important">]:</span><span style="color:#ffaa11 !important"> number</span><span style="color:#b5b5b5 !important">;</span><span style="color:#ffaa11 !important">
</span><span style="color:#b5b5b5 !important">};</span><span style="color:#ffaa11 !important">
components</span><span style="color:#b5b5b5 !important">?:</span><span style="color:#ffaa11 !important"> </span><span style="color:#d0d0d0 !important">Array</span><span style="color:#b5b5b5 !important">&lt;</span><span style="color:#ffaa11 !important">number</span><span style="color:#b5b5b5 !important">&gt;;</span><span style="color:#ffaa11 !important"> </span><span style="color:#94c795 !important">//will be used for weapon attachments in future</span></pre>
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		<div style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<h2 style="border-bottom:1px solid; font-size:1.5em">
				Class Structure
			</h2>
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		<p style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			The<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">Inventory</code><span> </span>class is the main class for managing player inventories in a game. It extends from other classes such as<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">InventoryClothes</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">QuickUse</code>, and<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">InventoryItem</code>.
		</p>

		<ul style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">InventoryBase</code>: Base class for inventory management. It initializes the inventory structure and handles basic operations.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">InventoryItem</code>: Extends<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">InventoryBase</code><span> </span>and adds methods for managing individual items in the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">QuickUse</code>: Extends<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">InventoryItem</code><span> </span>and adds methods for managing quick-use slots.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">InventoryClothes</code>: Extends<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">QuickUse</code><span> </span>and adds methods for managing clothing items in the inventory.
			</li>
		</ul>

		<p style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			This class provides comprehensive functionality for managing player inventories, including adding, removing, equipping, and using items.
		</p>

		<div style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<h2 style="border-bottom:1px solid; font-size:1.5em">
				Properties
			</h2>
		</div>

		<ul style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">items</code>: Contains the player's inventory items, divided into pockets and clothes.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">quickUse</code>: Contains items assigned to quick-use slots.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">weight</code>: Represents the total weight capacity of the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">equippedWeapons</code>: Keeps track of equipped weapons.
			</li>
		</ul>

		<div style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<h2 style="border-bottom:1px solid; font-size:1.5em">
				Constructor
			</h2>
		</div>

		<ul style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<li>
				Initializes the inventory with player-specific data such as clothes, pockets, and quick-use items.
			</li>
		</ul>

		<div style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<h2 style="border-bottom:1px solid; font-size:1.5em">
				Methods
			</h2>
		</div>

		<ul style="background-color:#27292f; color:#e6edf3; font-size:16px; text-align:start">
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">addItem</code>: Adds an item to the inventory's pockets.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">addClothingItem</code>: Adds a clothing item to the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">removeClothes</code>: Removes a clothing item from the player's character.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">loadClothes</code>: Loads clothing items onto the player's character.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">setClothes</code>: Sets clothing items on the player's character.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">reloadClothes</code>: Reloads clothing items onto the player's character.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getFreeSlot</code>: Retrieves a free slot in the inventory pockets.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getTotalFreeSlots</code>: Counts the total number of free slots in the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getClothingIndex</code>: Retrieves the index of a specific clothing item type.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">resetItemData</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">resetClothingItemData</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">resetBackpackItemData</code>: Resets item data in the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">updateOnScreenPed</code>: Updates the player's character appearance on-screen.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getItemModel</code>: Retrieves the model hash of an item type.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getItemAndStack</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">getItemsByHashName</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">getItemsInCategoryByHashName</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">getItemsByHashNameEx</code>: Methods for retrieving items by their type or category.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getItemByUUID</code>: Retrieves an item by its UUID.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">hasPistolItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">hasShotgun</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">hasAssault</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">hasSMG</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">hasWeaponInFastSlot</code>: Methods for checking if the inventory contains specific weapon types.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getActualWeight</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">getWeight</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">getItemsWeight</code>: Methods for calculating the weight of the inventory and its items.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">checkWeight</code>: Checks if adding a new item will exceed the weight limit.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">getFreeSlotCount</code>: Retrieves the count of free slots in the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">dropItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">splitStack</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">addPlayerItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">addPlayerItemEx</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">addMultipleItems</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">addCountToPlayerItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">manageFastSlots</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">pickupItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">moveItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">openItem</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">useItem</code>: Methods for managing inventory actions such as dropping, splitting, adding, and using items.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">deleteItemStack</code>,<span> </span><code style="font-size:13.6px; padding:0.2em 0.4em">deleteItem</code>: Methods for deleting items from the inventory.
			</li>
			<li>
				<code style="font-size:13.6px; padding:0.2em 0.4em">checkQuickUse</code>: Checks if an item is in a quick-use slot.
			</li>
		</ul>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1486</guid><pubDate>Wed, 19 Feb 2025 15:50:51 +0000</pubDate></item><item><title>[VITEZOMETRU] rp</title><link>https://easy-code.ro/topic/1485-vitezometru-rp/</link><description><![CDATA[<p>
	<span style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">Username:<span> <span> </span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://easy-code.ro/profile/5-lordcara/?do=hovercard" data-mentionid="5" href="https://easy-code.ro/profile/5-lordcara/" id="ips_uid_1942_3" rel="" style="border-radius:20px; color:#ffffff; font-size:12.6px; padding:0.1em 0.8em">@lordcara</a></span></span><br style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">
	<span style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">Creator: </span><br style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">
	<span style="background-color:#04002b; color:#f4f4f4; font-size:14px; text-align:start">Download: 




	
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]]></description><guid isPermaLink="false">1485</guid><pubDate>Wed, 19 Feb 2025 15:47:56 +0000</pubDate></item><item><title>[INVALID LINK] [CHAT] ALTV | RAGE.MP (REACT.JS)</title><link>https://easy-code.ro/topic/575-invalid-link-chat-altv-ragemp-reactjs/</link><description><![CDATA[<p>
	Luati ca e cald, daca <a contenteditable="false" data-ipshover="" data-ipshover-target="https://easy-code.ro/index.php?/profile/1-pericsq_0/&amp;do=hovercard" data-mentionid="1" href="https://easy-code.ro/index.php?/profile/1-pericsq_0/" rel="">@pericsq</a> imi sterge topicul pentru ca (nu e model) ma supar: <a href="https://github.com/adriantandara/react-chat-alt-rage/" rel="external nofollow">




	
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]]></description><guid isPermaLink="false">575</guid><pubDate>Mon, 22 May 2023 21:45:53 +0000</pubDate></item><item><title>Ruleta pentru RAGE.MP</title><link>https://easy-code.ro/topic/315-ruleta-pentru-ragemp/</link><description><![CDATA[<p>
	Salut, ma uitam la live-ul lui Raduq si mi-a placut destul de mult porcaria aceasta: <a href="https://ibb.co/x8GQw1m" rel="external nofollow">https://ibb.co/x8GQw1m</a><br />
	Aveti aici link de Download: 




	
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